- How to Adjust X and Y Axis Scale in Arduino Serial Plotter (No Extra Software Needed)Posted 2 months ago
- Elettronici Entusiasti: Inspiring Makers at Maker Faire Rome 2024Posted 2 months ago
- makeITcircular 2024 content launched – Part of Maker Faire Rome 2024Posted 5 months ago
- Application For Maker Faire Rome 2024: Deadline June 20thPosted 6 months ago
- Building a 3D Digital Clock with ArduinoPosted 11 months ago
- Creating a controller for Minecraft with realistic body movements using ArduinoPosted 12 months ago
- Snowflake with ArduinoPosted 12 months ago
- Holographic Christmas TreePosted 1 year ago
- Segstick: Build Your Own Self-Balancing Vehicle in Just 2 Days with ArduinoPosted 1 year ago
- ZSWatch: An Open-Source Smartwatch Project Based on the Zephyr Operating SystemPosted 1 year ago
Facebook Has Designed A 360-Degree Camera For The Open Source Community
Facebook announced the Surround 360 camera at its F8 developers conference–a camera that will not be available commercially, but is just a design open for anyone to build or modify. The hardware is also coupled with custom software that automatically stitches together the immense amount of high-resolution video the camera records, and permits wireless control of the camera.
The final version is definitely high end, as reported by mr. Cox, Facebook’s product officer:
“making VR video breaks down into three steps: capture, processing, and delivery. Facebook already has a clear advantage in the delivery of this content, so now the plan is to break down the barriers for capture and processing”.
But here’s the catch: Facebook engineers estimate that the entire build costs around $30,000 in parts.
The camera feels unabashedly high-end, with 17 high-resolution cameras cased in a full aluminum body. There were very few compromises made in the design. Using two aluminum plates to sandwich the cameras helps ensure stability. If they had used 3D printed or plastic plates, they would warp from the heat of the cameras, says Brian Cabral, an engineer on the project.
Each of the cameras has 2048×2048 resolution and can capture up to 60 frames per second. The entire array is 41 megapixels, and transmits up to 30 gigabits per second. Fourteen cameras are located around the outer ring of the VR rig’s enclosure, plus one on the top, and two on the bottom
Anyway, once the entire product design will be released under the open source license, we will have fun in redesigning a more affordable version. We’ll see!
Source: Facebook Has Designed A 360-Degree Camera For The Open Source Community