- Making Your Own Photovoltaic 5V SystemPosted 2 days ago
- Sezme: a Memory Game for the ArduinoPosted 6 days ago
- Virtual arduino experimentPosted 7 days ago
- Tilt to TellPosted 1 week ago
- Nextion 3.5″ TFT LCD Digital Compass for ArduinoPosted 1 week ago
- An Autonomous RoverPosted 2 weeks ago
- Smart Air Cooler with ESP8266Posted 2 weeks ago
- Nano33BLESensor: Getting Started with the Nano 33 BLE SensePosted 2 weeks ago
- Interfacing Ultrasonic Ranging Module HC-SR04 With ArduinoPosted 2 weeks ago
- Make a Music Reactive RBG Light Box/ #smartcreativityPosted 2 weeks ago
Atmos XR WebVR-capable Headset: 3D Printable, Modular and Open Source
Hardware and software makers behind the Atmos headset want to provide improved accessibility with an open ecosystem, and they aims to do it with a WebVR-capable headset design that is self-contained, 3D-printable, and open-sourced. Their immediate goal is to release a development kit, then refine the design for a wider release.
The front of the headset has a camera-based tracking board to provide all the modern goodies like inside-out head and hand tracking as well as the ability to pass through video.
A single board computer (Intel X86) is powered by a Battery Pack (3x 18650 batteries) and feeds the video stream to an LCD panel (2560 x 1440 @ 60hz) which is viewed through a set of Lenses (34mm biconvex).
The internals are encased in an 11 piece, modular, 3d printed headset accompanied by 2 sets polyurethane pads for the eyes and back of the head. The components are held together by built-in snaps, friction-fit slots, and flexible-filament-printed adjustable straps.”
Extended Reality (XR) has emerged as a catch-all term to cover broad combinations of real and virtual elements. On one end of the spectrum are completely virtual elements such as in virtual reality (VR), and towards the other end of the spectrum are things like augmented reality (AR) in which virtual elements are integrated with real ones in varying ratios. With the ability to sense the real world and pass through video from the cameras, developers can choose to integrate as much or as little as they wish.
Further information are available on Atmos GitHub page.