- Grand Piano Keys with ArduinoPosted 1 day ago
- Wireless Power TransferPosted 2 days ago
- Robot Punchers with ArduinoPosted 3 days ago
- A minimal 3D-printed scalePosted 5 days ago
- Expanding the pins of a microcontrollerPosted 1 week ago
- Let’s create a small level with a matrix displayPosted 1 week ago
- ChatGPT: Writing Code with Artificial IntelligencePosted 1 week ago
- Free Webinar: Arduino IoT Cloud and ESP32 DemoboardPosted 1 week ago
- Maker Faire Rome – The European edition and FAE Technology launch the contest “MY Maker PCBA: your electronics for a better planet”Posted 3 months ago
- Efficient and Compact Stereo Power Amplifier: Unleash High-Quality Audio with the PAM8610Posted 4 months ago
Creating an online robot fighting game using Arduino MKR1000 WiFi
We introduced this concept last year, and have launched three games so far. Our final game of 2019 was SumoBots Battle Royale — where players from anywhere in the world can fight real robots in a battle royale-style arena. The aim of the project was to have the game run semi-autonomously, meaning that the bots could self-reset in between the games, and the arena could run by itself with no human interaction. This was our most complex project to date, and we wanted to share some parts of the build process in more detail, specifically, how we’ve built these robots and hooked them online for people to control remotely.