- Holographic Christmas TreePosted 14 hours ago
- Segstick: Build Your Own Self-Balancing Vehicle in Just 2 Days with ArduinoPosted 2 weeks ago
- ZSWatch: An Open-Source Smartwatch Project Based on the Zephyr Operating SystemPosted 1 month ago
- What is IoT and which devices to usePosted 1 month ago
- Maker Faire Rome Unveils Thrilling “Padel Smash Future” Pavilion for Sports EnthusiastsPosted 2 months ago
- Make your curtains smartPosted 2 months ago
- Configuring an ESP8266 for Battery PowerPosted 2 months ago
- Creating a Telegram Bot for ESP32Posted 2 months ago
- Mini Course on BlynkPosted 2 months ago
- Creating a Unique Electronic Musical Instrument: The Sound WallPosted 2 months ago
The Book Ritual: a Game About Destroying Books
Alistair Aichison’s work consists of a narrative game played using a real book, a real shredder and an interactive computer installation, where an onscreen book talks about loss, but also encourages you to add your story by creatively modifying a real book.
The process involves cutting and marking the book, and even requires the user to tear out pages to put it through an actual shredder — this is meant to evoke feelings of grief and regret, ultimately leading to the formation of new memories.
Ultimately the book should allow the player to reflect on their own experiences, and how they’ve been affected by grief, loss, and regret. Yes, I have things I want to say through the work, but unless I ask the player to bring in their own experiences, it’s just me talking at them. Your experience with this book should be a conversation. If the player feels like they’re caring for their book, drawing on their own personal growth to offer advice, or lending it a sympathetic ear, that’s a really powerful way to reflect on the ideas.
Control is accomplished using infrared sensors that verify page destruction, along with an Arduino that interfaces with the computer running this Unity-based game.
For further information you can watch the video below or visit the project’s page.