- NIXIE STYLE LED DISPLAYPosted 2 months ago
- TOTEM: learning by experimentingPosted 2 months ago
- Google Assistant Voice Controlled Switch – NodeMCU IOT ProjePosted 3 months ago
- Water Softener Salt Level MonitorPosted 3 months ago
- Sparkly Air SensorPosted 3 months ago
- Ultra sonic distance finder with live statusPosted 3 months ago
- Windows interface to have total control over lampsPosted 3 months ago
- Smart AquariumPosted 3 months ago
- Wearable ProjectionPosted 3 months ago
- Write programs with the Arduino Web EditorPosted 3 months ago
3D Prints with Computational Hydrographics
Here below you can see a technical demonstration made waves by showing a way to add full-color graphics to solid-color 3D prints.
The object is dipped into a water bath with a floating, partially dissolved colored film, which wraps around the object and transfers the graphic to the surface.
3D models are often designed with image textures, which are wrapped around the model using a “UV map.” By printing a modified UV map onto hydrographic transfer film, we can apply a diffuse texture to the surface of the 3D print. Unlike normal repeating-pattern hydrographics, a UV texture needs to be accurately positioned on the model. This requires a way to simulate and predict the behavior of the hydrographic film as it wraps around the model.
Table of Contents:
Please follow step by step sequence here.