- How to Adjust X and Y Axis Scale in Arduino Serial Plotter (No Extra Software Needed)Posted 3 months ago
- Elettronici Entusiasti: Inspiring Makers at Maker Faire Rome 2024Posted 3 months ago
- makeITcircular 2024 content launched – Part of Maker Faire Rome 2024Posted 5 months ago
- Application For Maker Faire Rome 2024: Deadline June 20thPosted 6 months ago
- Building a 3D Digital Clock with ArduinoPosted 11 months ago
- Creating a controller for Minecraft with realistic body movements using ArduinoPosted 12 months ago
- Snowflake with ArduinoPosted 12 months ago
- Holographic Christmas TreePosted 1 year ago
- Segstick: Build Your Own Self-Balancing Vehicle in Just 2 Days with ArduinoPosted 1 year ago
- ZSWatch: An Open-Source Smartwatch Project Based on the Zephyr Operating SystemPosted 1 year ago
3D Prints with Computational Hydrographics
Here below you can see a technical demonstration made waves by showing a way to add full-color graphics to solid-color 3D prints.
The object is dipped into a water bath with a floating, partially dissolved colored film, which wraps around the object and transfers the graphic to the surface.
3D models are often designed with image textures, which are wrapped around the model using a “UV map.” By printing a modified UV map onto hydrographic transfer film, we can apply a diffuse texture to the surface of the 3D print. Unlike normal repeating-pattern hydrographics, a UV texture needs to be accurately positioned on the model. This requires a way to simulate and predict the behavior of the hydrographic film as it wraps around the model.
Table of Contents:
Please follow step by step sequence here.