3D Prints with Computational Hydrographics

By on February 23, 2017
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Here below you can see a technical demonstration made waves by showing a way to add full-color graphics to solid-color 3D prints.

The object is dipped into a water bath with a floating, partially dissolved colored film, which wraps around the object and transfers the graphic to the surface.

3D models are often designed with image textures, which are wrapped around the model using a “UV map.” By printing a modified UV map onto hydrographic transfer film, we can apply a diffuse texture to the surface of the 3D print. Unlike normal repeating-pattern hydrographics, a UV texture needs to be accurately positioned on the model. This requires a way to simulate and predict the behavior of the hydrographic film as it wraps around the model.

Table of Contents:

  1. Make a Transfer Tank
  2. Simulate Hydrographics
  3. Dip the Graphics
  4. Test Cases
  5. Limitations

Please follow step by step sequence here.

About Boris Landoni

Boris Landoni is the technical manager of Open-Electronics.org. Skilled in the GSM field, embraces the Open Source philosophy and its projects are available to the community.

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