- A full featured mp3 DemoboardPosted 1 week ago
- A 32-BIT FISHINO board for your powerful IoT!Posted 4 weeks ago
- FairWind: when marine electronics, open source and the University meetPosted 4 weeks ago
- The Discovery of the Future: Stretchable integrated circuitPosted 4 weeks ago
- Robots are going to replace developers quicklyPosted 4 weeks ago
- 3D Prints with Computational HydrographicsPosted 4 weeks ago
- Open Source into Microsoft’s reality finallyPosted 4 weeks ago
- Guide to Mobile Apps for 3D DesigningPosted 1 month ago
- A FPGA controlled RGB LED MATRIX for Incredible Effects – the SoftwarePosted 1 month ago
- Ultrasound to aging winePosted 1 month ago
OpenFab: a new technology for 3Dprinting from MIT
This new technology from MIT is highly promising: the ability to use 3d textures/continuous mixture of materials for 3D printing:
3D printing hardware is rapidly scaling up to output continuous mixtures of multiple materials at increasing resolution over ever larger print volumes. This poses an enormous computational challenge: large high-resolution prints comprise trillions of voxels and petabytes of data and simply modeling and describing the input with spatially varying material mixtures at this scale is challenging. Existing 3D printing software is insufficient; in particular, most software is designed to support only a few million primitives, with discrete material choices per object.
We present OpenFab, a programmable pipeline for synthesis of multi-material 3D printed objects that is inspired by RenderMan and modern GPU pipelines. The pipeline supports procedural evaluation of geometric detail and material composition, using shader-like fablets, allowing models to be specified easily and efficiently. We describe a streaming architecture for OpenFab; only a small fraction of the final volume is stored in memory and output is fed to the printer with little startup delay. We demonstrate it on a variety of multi-material objects.